Stonehearth For Mac
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About This Game
In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.
Build and Grow Your City
The heart of the game is city building and management. When you’re just starting out, you’ll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.
Once you’ve achieved a foothold in the world, it’s up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.
Level Up Your Settlers
All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.
PC Windows, Xbox 360 / ONE, Play Station 3 / 4, Mac, Apple, Wii, Android, iOS and other systems. You are just a few clicks away from owning your very own Stonehearth STEAM Product Key. All of this free of charge with our greatest tool – Stonehearth Steam Code Generator. This Stonehearth Steam Code Generator Tool is updated, tested,. Stonehearth is a game about building and conquest in an epic, fantasy setting. The game is equal parts sandbox, RTS, and RPG. In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. As your settlement grows, you will eventually train up a standing army then venture.
Usually, to assign someone a new job you’ll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he’ll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that’s both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.
Player Driven Legacy Through Modding
We LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.
Stonehearth - In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step. Starting from procedurally generated terrain with.
As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
System Requirements
Windows
Mac OS X
Minimum:
OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
Processor: Intel or AMD Dual-Core, 1.7 GHz+
Memory: 4 GB RAM
Graphics: nVidia GeForce GT 430 512MB, Radeon HD 7570M, Intel HD 4000
Storage: 2 GB available space
Additional Notes: OS Updates: Windows 7 SP1
Recommended:
OS: Windows 10
Processor: Intel or AMD Quad-Core, 2.8 GHz+
Memory: 16 GB RAM
Graphics: nVidia GeForce 780 or better, AMD Radeon RX 580 or better
Network: Broadband Internet connection
Storage: 5 GB available space
Additional Notes: Hard Drive: SSD for optimal performance
DOWNLOAD LINKS
MEGA Mediafire Zippyshare
Stonehearth | |
Platform: | PC, Mac, Linux |
Developer: | Radiant Entertainment |
Publisher: | Radiant Entertainment |
HEX
Thanks Goose! Ok, guys it's time to take a look at Stonehearth!
BAJO
Wait a second Hex, didn't we look at that just a few weeks ago?
DARREN
Negative. That was Hearthstone.
BAJO
Ah. So what's this?
HEX
Stonehearth.
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BAJO
Ahh! Confusing. Stonehearth is basically when Minecraft meets a city builder. This game isn't fully finished yet, but it does have a lot of features already, so we thought we'd take a look!
HEX
Like most city builders, or even Minecraft, there isn't any goal to reach or way to beat the game. You just have to build a little town and keep your people fed and safe from monsters, but how you do that is completely up to you. There's no tutorial at the moment though, so you'll have to figure things out for yourself, but we got a hang of the basics pretty quick.
DARREN
To start with you select a spot on a randomly generated map to call home. Then your little band of settlers is dropped into the world with nothing but a fireplace and a few tools to their names.
BAJO
Tools are essentially how you put a settler into a career, give them a sword and they become a soldier, give them a blacksmiths hammer and, you guessed it, they become a blacksmith. And anyone without a tool is basically a worker bee who runs around and does all the busy work.
DARREN
Affirmative. You're only given a carpenters saw and a trapper's knife to begin with but that's enough to start growing your settlement. Your trapper can start collecting food, while your carpenter can craft other tools as well as various parts for your buildings.
BAJO
You have almost no direct control over any of your little people. Instead, you set up areas for them to harvest materials, plant farms, store resources and that sort of thing. And then they just go at their own pace, doing whatever suits them. And they regularly put down their tools to sleep and eat.
HEX
It can be a bit of a mystery at times just what they're going to do. I mean, I'm sure there's some logic to it all, but you want to be a bit careful assigning them to too many tasks at once because that can confuse them.
DARREN
Affirmative. Bugs are to be expected in an unfinished game but, even so it's worth mentioning the AI is somewhat unpredictable. Somehow they regularly manage to get stuck in the air.
HEX
How do they even do that?
DARREN
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It's a mystery Hex. And at one point they simply stopped building a structure and there was no way to destroy it or continue building it, it just sat there, unfinished! Forever!
BAJO
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Yeah, this drives me crazy! Can you imagine a game like Minecraft or a city builder with no way to demolish buildings? It boggles the mind! I am boggled!
DARREN
Perhaps it's a feature they've yet to add in?
HEX
Well, I hope so, because it's a pretty essential feature in my opinion! But anyway, I did like how you're free to design your buildings however you want and save those designs to use again. Or you can just use a few pre-designed structures.
BAJO
I found designing anything more complicated than a simple house a bit fiddly. The camera is tough to wrangle and the greyed out blueprint is hard to see any detail in, so it's tricky to see what you're actually doing.
DARREN
There are two gameplay modes available with normal and peaceful options. In the normal mode monsters like skeletons and goblins will randomly spawn in and attack your town or try to steal your resources. They'll also occasionally set up nearby bases and even make demands that you have to meet to stop them from attacking you.
BAJO
I did like setting up my little raiding parties to go on the offensive to take down bases. But you definitely don't want to let any of your people perish because they're such an essential resource and you don't have many of them.
HEX
Yeah, and the only way you can get more people is if you hit certain milestones, then at the end of a day a new person will offer to join you if you've reached them.
DARREN
The milestones seem oddly balanced. For example, we had three stockpiles of food full to the brim, and that still wasn't enough to attract a 20th resident. There's just no relation between how much food you actually need for your people, and how much you need to get a new person.
BAJO
Yeah, but despite these little problems, I had a pretty good time with this. The art style is charming and it's satisfying building up your little community while fighting off monsters. And most of the issues that we have a are the sort of thing that gets fixed as a game nears completion.
HEX
Yeah, and they are planning to add more stuff in the future like multiplayer and boss fights. It's definitely enjoyable at the moment but you should go into this expecting a few bugs. But overall, I'm excited to come back and see this once it's finished!
DARREN
Affirmative. Now it's time for another installment of Coding Corner! Roll the tape Kerry!